diff --git a/SpriteLibrary/Sprite.cs b/SpriteLibrary/Sprite.cs index 749caba..d814085 100644 --- a/SpriteLibrary/Sprite.cs +++ b/SpriteLibrary/Sprite.cs @@ -61,7 +61,7 @@ namespace SpriteLibrary /// Set the opacity of the sprite. The value should be between 0 and 1. 1 is solid, 0 is transparent. /// Sometimes you want to drag a sprite around the map, or show a sprite that "could be there." Setting /// the sprite opacity is usually how you do that. One warning, however. The opacity value takes effect the - /// next time it is drawn. If the sprite is animating rapidly, it will take effect nearly emmediately. If + /// next time it is drawn. If the sprite is animating rapidly, it will take effect nearly immediately. If /// it is not animating, not moving, or just sitting there, then it may not take effect for quite some time. /// public float Opacity { get { return _opacity; } set { if (value <= 1 && value >= 0) _opacity = value; } }