From 84e15883fde16c1e12db7c6c0a49e44813f60693 Mon Sep 17 00:00:00 2001
From: Tim Young <tim.young@lightsys.org>
Date: Sat, 16 Sep 2017 08:03:58 -0500
Subject: [PATCH] SpriteDatabase creates sprites

---
 SpriteLibrary/SpriteDatabase.cs           |  13 +--
 SpriteLibrary/SpriteEntryForm.Designer.cs |   4 +-
 SpriteLibrary/SpriteEntryForm.resx        | 120 ++++++++++++++++++++++
 SpriteLibrary/SpriteInfo.cs               |  48 +++++++++
 SpriteLibrary/SpriteLibrary.csproj        |   3 +
 5 files changed, 175 insertions(+), 13 deletions(-)
 create mode 100644 SpriteLibrary/SpriteEntryForm.resx

diff --git a/SpriteLibrary/SpriteDatabase.cs b/SpriteLibrary/SpriteDatabase.cs
index ba93380..90b0bc3 100644
--- a/SpriteLibrary/SpriteDatabase.cs
+++ b/SpriteLibrary/SpriteDatabase.cs
@@ -140,18 +140,7 @@ namespace SpriteLibrary
             {
                 if (SI.SpriteName == SpriteName)
                 {
-                    //This is the sprite.  Pull out the image resource.  then pull out the sprite.
-                    ResourceManager rm = myResourceManager;
-                    Image myImage = (Bitmap)rm.GetObject(SI.ImageName);
-                    if (myImage == null) return null;  //break out if we do not have the image defined for this
-                    DestSprite = new Sprite(SI.StartPoint, theController, myImage, SI.Width, SI.Height, SI.AnimSpeed, SI.NumAnimations);
-                    int sizepercent = SI.ViewPercent;
-                    if (sizepercent < 5) sizepercent = 100;
-                    if (sizepercent > 300) sizepercent = 100;
-                    double delta = (double)sizepercent / 100.0; //turn it into a double, and into something we can multiply.
-                    DestSprite.SetSize(new Size((int)(DestSprite.GetSize.Width * delta), (int)(DestSprite.GetSize.Height * delta)));
-                    DestSprite.SetName(SpriteName);
-                    //We have created a new sprite.  Now, return a duplicate of that sprite.
+                    SI.CreateSprite(theController, this);
                     return theController.DuplicateSprite(SpriteName);
                 }
             }
diff --git a/SpriteLibrary/SpriteEntryForm.Designer.cs b/SpriteLibrary/SpriteEntryForm.Designer.cs
index ff299c1..0759e7d 100644
--- a/SpriteLibrary/SpriteEntryForm.Designer.cs
+++ b/SpriteLibrary/SpriteEntryForm.Designer.cs
@@ -52,8 +52,9 @@
             // 
             // pbImageField
             // 
-            this.pbImageField.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
+            this.pbImageField.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
             | System.Windows.Forms.AnchorStyles.Left)));
+            this.pbImageField.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
             this.pbImageField.Location = new System.Drawing.Point(5, 10);
             this.pbImageField.Name = "pbImageField";
             this.pbImageField.Size = new System.Drawing.Size(213, 253);
@@ -130,6 +131,7 @@
             // 
             // btnCancel
             // 
+            this.btnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
             this.btnCancel.Location = new System.Drawing.Point(353, 259);
             this.btnCancel.Name = "btnCancel";
             this.btnCancel.Size = new System.Drawing.Size(75, 23);
diff --git a/SpriteLibrary/SpriteEntryForm.resx b/SpriteLibrary/SpriteEntryForm.resx
new file mode 100644
index 0000000..1af7de1
--- /dev/null
+++ b/SpriteLibrary/SpriteEntryForm.resx
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" use="required" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>
\ No newline at end of file
diff --git a/SpriteLibrary/SpriteInfo.cs b/SpriteLibrary/SpriteInfo.cs
index 89550b8..eea3962 100644
--- a/SpriteLibrary/SpriteInfo.cs
+++ b/SpriteLibrary/SpriteInfo.cs
@@ -4,11 +4,19 @@ using System.Linq;
 using System.Text;
 using System.Threading.Tasks;
 using System.Drawing;
+using System.Resources;
+
 
 namespace SpriteLibrary
 {
+    internal enum AnimationType {  SpriteDefinition=0, Rotation=1, Mirror=2 }
     internal class AnimationInfo
     {
+        public AnimationType FieldsToUse = AnimationType.SpriteDefinition;
+        public int AnimationToUse = 0;
+        public int RotationDegrees=0;
+        public bool MirrorHorizontally = false;
+        public bool MirrorVertically = false;
         public Point StartPoint = new Point(-1, -1);
         public string ImageName = "";
         public int Width = -1;
@@ -41,5 +49,45 @@ namespace SpriteLibrary
         {
             return SpriteDatabase.CloneByXMLSerializing<SpriteInfo>(this);
         }
+
+        public Sprite CreateSprite(SpriteController ControllerToUse, SpriteDatabase TheDatabaseToUse)
+        {
+            Sprite DestSprite = null;
+            for (int index = 0; index < Animations.Count; index++)
+            {
+                AnimationInfo CurrentAnimation = Animations[index];
+                Image myImage = TheDatabaseToUse.GetImageFromName(CurrentAnimation.ImageName, true);
+                if (myImage == null) return null;  //break out if we do not have the image defined for this
+                AnimationType AT = CurrentAnimation.FieldsToUse;
+                if (index == 0) AT = AnimationType.SpriteDefinition;  //the first one MUST be this.
+                switch(AT)
+                {
+                    case AnimationType.SpriteDefinition:
+                        if(DestSprite == null)//Creating the sprite from scratch
+                        {
+                            DestSprite = new Sprite(CurrentAnimation.StartPoint, ControllerToUse, myImage, CurrentAnimation.Width, CurrentAnimation.Height, CurrentAnimation.AnimSpeed, CurrentAnimation.NumFrames);
+                        }
+                        else
+                        {
+                            DestSprite.AddAnimation(CurrentAnimation.StartPoint, myImage, CurrentAnimation.Width, CurrentAnimation.Height, CurrentAnimation.AnimSpeed, CurrentAnimation.NumFrames);
+                        }
+                        break;
+                    case AnimationType.Rotation:
+                        DestSprite.AddAnimation(CurrentAnimation.AnimationToUse, CurrentAnimation.RotationDegrees);
+                        break;
+                    case AnimationType.Mirror:
+                        DestSprite.AddAnimation(CurrentAnimation.AnimationToUse, CurrentAnimation.MirrorHorizontally,CurrentAnimation.MirrorVertically);
+                        break;
+                }
+            }
+            int sizepercent = ViewPercent;
+            if (sizepercent < 5) sizepercent = 100;
+            if (sizepercent > 300) sizepercent = 100;
+            double delta = (double)sizepercent / 100.0; //turn it into a double, and into something we can multiply.
+            DestSprite.SetSize(new Size((int)(DestSprite.GetSize.Width * delta), (int)(DestSprite.GetSize.Height * delta)));
+            DestSprite.SetName(SpriteName);
+            //We have created a new sprite.  Now, return a duplicate of that sprite.
+            return DestSprite;
+        }
     }
 }
diff --git a/SpriteLibrary/SpriteLibrary.csproj b/SpriteLibrary/SpriteLibrary.csproj
index a3eb328..eda7b56 100644
--- a/SpriteLibrary/SpriteLibrary.csproj
+++ b/SpriteLibrary/SpriteLibrary.csproj
@@ -78,6 +78,9 @@
       <LastGenOutput>Resources.Designer.cs</LastGenOutput>
       <SubType>Designer</SubType>
     </EmbeddedResource>
+    <EmbeddedResource Include="SpriteEntryForm.resx">
+      <DependentUpon>SpriteEntryForm.cs</DependentUpon>
+    </EmbeddedResource>
   </ItemGroup>
   <ItemGroup>
     <None Include="Resources\ChangeLog.rtf" />