From 527f2b4ffdcd9ba2e8675f7a536fa916b024838b Mon Sep 17 00:00:00 2001
From: Tim Young <tim.young@lightsys.org>
Date: Sun, 10 Sep 2017 17:06:06 -0500
Subject: [PATCH] Add some documentation

---
 SpriteLibrary/SpriteController.cs | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/SpriteLibrary/SpriteController.cs b/SpriteLibrary/SpriteController.cs
index 2e613bc..4db792e 100644
--- a/SpriteLibrary/SpriteController.cs
+++ b/SpriteLibrary/SpriteController.cs
@@ -921,7 +921,11 @@ namespace SpriteLibrary
         }
 
         /// <summary>
-        /// Find a sprite that has been named with the specified name.  Then duplicate that sprite
+        /// Find a sprite that has been named with the specified name.  Then duplicate that sprite.  If you have
+        /// SpriteControllers which are linked (see 
+        /// <see cref="SpriteController.LinkControllersForSpriteTemplateSharing(SpriteController)">
+        /// SpriteController.LinkControllersForSpriteTemplateSharing</see> for how to do this), if the Sprite template is
+        /// not contained in this controller, it is looked up in any linked controllers.
         /// </summary>
         /// <example>
         /// Below is a function that creates a sprite based off a name, and puts it at the designated coordinates.