diff --git a/SpriteLibrary/Sprite.cs b/SpriteLibrary/Sprite.cs
index c43e683..57cafe1 100644
--- a/SpriteLibrary/Sprite.cs
+++ b/SpriteLibrary/Sprite.cs
@@ -750,9 +750,21 @@ namespace SpriteLibrary
/// Start a new animation. It will complete the animation the number of times you specify.
/// For example, if your sprite is walking, and one animation is one step, specifying 4 here
/// will result in your sprite taking 4 steps and then the animation stops. You will want
- /// to make sure you are checking for when the animation stops, using the SpriteAnimationComplete event,
- /// checking the Sprite.AnimationDone flag.
+ /// to make sure you are checking for when the animation stops, using the event,
+ /// checking the flag.
///
+ ///
+ /// This code creates a new dragon, puts him on the screen, points him a direction, and tells him to
+ /// move. Finally, it tells it to cycle through a few animations.
+ ///
+ /// Sprite NewSprite = MySpriteController.DuplicateSprite("Dragon");
+ /// NewSprite.AutomaticallyMoves = true;
+ /// NewSprite.SetSpriteDirectionDegrees(90);
+ /// NewSprite.PutBaseImageLocation(new Point(startx, starty));
+ /// NewSprite.MovementSpeed = speed;
+ /// NewSprite.AnimateJustAFewTimes(0,3);
+ ///
+ ///
/// The animation index you want to use
/// The number of animations to do before it stops
/// Once the animation has finished, display this animation frame.