SpriteLibrary
SpriteLibrary
SpriteLibrary
Sprite Class
Sprite Constructor
Sprite Constructor (Sprite, Boolean)
Sprite Constructor (SpriteController, Image)
Sprite Constructor (SpriteController, Image, Size)
Sprite Constructor (SpriteController, Image, Int32, Int32)
Sprite Constructor (SpriteController, Image, Int32, Int32, Int32)
Sprite Constructor (Point, SpriteController, Image, Int32, Int32, Int32, Int32)

Sprite Constructor

Overload List

| Name | Description
--- | --- | ---
| Sprite(Sprite, Boolean) | Create a Sprite that is based off of the specified sprite. Clone the Sprite except that we set SpriteName = "" and OrigSpriteName = the OldSprite.SpriteName. That way we know that the sprite was duplicated from the original, and we can still distinguish the original from the duplicate.
| Sprite(SpriteController, Image) | Generate a new single-frame sprite from the specified image.
| Sprite(SpriteController, Image, Size) | Generate a new sprite. It takes the image and the width and height. If there are multiple images of that width and height in the image, an animation is created.
| Sprite(SpriteController, Image, Int32, Int32) | Generate a new sprite. It takes the image and the width and height. If there are multiple images of that width and height in the image, an animation is created.
| Sprite(SpriteController, Image, Int32, Int32, Int32) | Generate a new sprite. It takes a width, height, and the duration in Milliseconds for each frame
| Sprite(Point, SpriteController, Image, Int32, Int32, Int32, Int32) | Create a Sprite from an animation image, specifying the number of consecutive frames to grab.

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See Also

#### Reference

Sprite Class
SpriteLibrary Namespace