SpriteLibrary
SpriteLibrary
SpriteLibrary
Sprite Class
Sprite Properties
AnimationCount Property
AnimationDone Property
AnimationIndex Property
AutomaticallyMoves Property
BaseImageLocation Property
Destroying Property
FrameIndex Property
GetSize Property
GetVisibleSize Property
HasBeenDrawn Property
ID Property
MovingToPoint Property
Opacity Property
PictureBoxLocation Property
Rotation Property
SpriteName Property
SpriteOriginName Property
SpriteReachedEndPoint Property
VisibleHeight Property
VisibleWidth Property
Zvalue Property

# Sprite Rotation Property

Change the rotation of the sprite, using degrees. 0 degrees is to the right. 90 is up. 180 left, 270 down. But, if your sprite was drawn facing up, then rotating it 90 degrees will have it pointing left. The angle goes counter-clockwise. The image will be scaled such that it continues to fit within the rectangle that it was originally in. This results in a little bit of shrinking at times, but you should rarely notice that.

Namespace: SpriteLibrary
Assembly: SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
Copy

    public int Rotation { get; set; }

#### Property Value

Type: Int32
See Also

#### Reference

Sprite Class
SpriteLibrary Namespace