From 4b16ba8be0427a761f1bbafe475b649db23c7d4e Mon Sep 17 00:00:00 2001
From: Tim Young <tim.young@lightsys.org>
Date: Fri, 21 Sep 2018 11:32:48 -0500
Subject: [PATCH] Make a "Has Replay" func so we can tell what has a replay and
 what does not

---
 EduNetworkBuilder/NBSettings.cs | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/EduNetworkBuilder/NBSettings.cs b/EduNetworkBuilder/NBSettings.cs
index e0bf70b..b8afe0b 100644
--- a/EduNetworkBuilder/NBSettings.cs
+++ b/EduNetworkBuilder/NBSettings.cs
@@ -169,6 +169,14 @@ namespace EduNetworkBuilder
             UserActions.HasUnsavedChanges = false; //we have just loaded a clean thing.  Nothing to save
         }
 
+        public bool HasReplay(string networkname)
+        {
+            if (UserActions == null) return false;
+            NetworkAction NA = UserActions.FindAction(networkname);
+            if (NA == null) return false;
+            return true;
+        }
+
         public bool CheckIfDone(string PuzzleName)
         {            
             //we just mark it in the settings class